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BEGINNING ESSEN.EARLY CHILD.EDUCATION S
Authors:

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Beginning Essentials in Early Childhood Education
Authors:

Ann Gordon

Publisher:

Wadsworth Publishing

Publication Date:

Not available

ISBN:

1111830835

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BEGINNING ESSENTIALS IN EARLY CHILDHOOD EDUCATION, Second Edition, is a streamlined foundations textbook that introduces readers to the field. This... unique book is organized to answer four key questions: What is the field? Who is the child? Who is the teacher? and What is being taught? These four sections address the essentials in early childhood education, emphasizing multiculturalism and developmentally appropriate practice. A friendly design makes reading more enjoyable and information easier to absorb. Special boxed material highlights key issues related to standards, diversity, DAP, professionalism, and ethics. Video features introduce videos of actual early childhood settings that are available on the accompanying website, an invaluable resource that provides opportunities for reflection as well as for personal and professional development.

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Beginning Ethnic American Literatures (Beginnings)
Authors:

Helena Grice

Publisher:

Manchester University Press

Publication Date:

Not available

ISBN:

0719057639

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This introductory book examines the work of ethnic writers, and the cultural contexts, and literary traditions in which their work is situated. The book... is divided into four sections--African American, Asian American, Chicano/a, and Native American--each of which offer an overview of the tradition, a discussion of critical theoretical issues, and essays on individual novels. Discussed are the works of Toni Morrison, Sherman Alexie, Sandra Cisneros, and Maxine Hong Kingston, among others.

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Beginning Flash, Flex, and AIR Development for Mobile Devices
Authors:

Jermaine G. Anderson

Publisher:

Wrox

Publication Date:

Not available

ISBN:

0470948159

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Easily create cross-platform, standalone native applications for mobile devices using AIRAIR allows you to develop the rich, creative, interactive media... experiences for mobile applications. This easy-to-follow guide covers everything you need to know to create rich mobile applications using Adobe Flash Builder. Packed with examples, this book shows you how to build applications for mobile devices using a combination of ActionScript, the Flex framework and AIR. You'll discover how these applications are able to run across multiple mobile and tablet devices, targeting Google Android, Apple iOS, and BlackBerry platforms. Plus, hands-on instructions detail how to leverage the unique hardware and software features that are available to each various device and platform. Serves an ideal starting point for learning to create rich, interactive applications for mobile devicesIncludes hands-on examples that demonstrate how to best use the variety of hardware and software features Escorts you through mobile app concept to completion with sample code and step-by-step instructionsDiscusses such topics as enabling multitouch; developing for multiple screen sizes; maintaining app data; and much moreStart building standalone mobile applications today with Beginning Flash, Flex, and AIR Development for Mobile Devices.

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Beginning Game Programming
Authors:

Michael Morrison

Publisher:

Sams Publishing

Publication Date:

Not available

ISBN:

0672326590

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If you are hooked on video games and have a basic knowledge of C++ and visual programming, you will be hooked on Beginning Game Programming. Clear,... practical lessons based on C++ programming are the basis of this book's lessons. By focusing on the Windows API to construct games, you will learn game theory in double-buffered graphics, sprite animation, digitized sound effects and music. A fully functional game engine provided on CD, along with tools, code and graphics, will give you the ability to create your own games in the future. Learn the art and science of game programming with help from Beginning Game Programming.

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Beginning Game Programming
Authors:

Jonathan S. Harbour

Publisher:

Course Technology PTR

Publication Date:

Not available

ISBN:

1435454278

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"Beginning Game Programming, Third Edition" shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic... understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game. Using the skills taught within each chapter, readers will develop their own game library, which they can build upon for future game projects. And this updated, new edition includes end-of-chapter quizzes and projects to help you practice your new skills! At the end of the book, newfound skills will be put to use as you create your own complete, fully functional game.

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Beginning Game Programming with Flash
Authors:

Hamsa Suri

Publisher:

Course Technology PTR

Publication Date:

Not available

ISBN:

1598633988

Average Rating:
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If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the... book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you'll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you'll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.

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BEGINNING GERMAN
Authors:

Not Available

Publisher:

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ISBN:

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Beginning Glassblowing
Authors:

Edward T. Schmid

Publisher:

Glass Mountain Press

Publication Date:

Not available

ISBN:

0963872826

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Beginning Golf (Morton Activity Series)
Authors:

Robert Gensemer

Publisher:

Brooks Cole

Publication Date:

Not available

ISBN:

0895822644

Average Rating:
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A practical activity book for your students that will enhance classroom time for every instructor and assist each student as they learn to play the game... of golf.

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Beginning Google Maps API 3 (Expert's Voice in Web Development)
Authors:

Gabriel Svennerberg

Publisher:

Apress

Publication Date:

Not available

ISBN:

1430228024

Average Rating:
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This book is about the next generation of the Google Maps API. It will provide the reader with the skills and knowledge necessary to incorporate Google... Maps version 3 on web pages in both desktop and mobile browsers. It also describes how to deal with common problems that most map developers encounter at some point, like performance and usability issues with having too many markers and possible solutions to that. Introduction to the Google Maps API version 3 Solutions to common problems most developers encounters (too many markers, common JavaScript pitfalls) Best practices using HTML/CSS/JavaScript and Google Maps What you’ll learn Building reliable Google Maps web applications How to transfer from version 2 to version 3 of the API Best practices using HTML/CSS/JavaScript Dealing with large amounts of map markers How to look up addresses and coordinates using GeoCoding and reversed GeoCoding Who this book is for Web designers/web developers with a basic knowledge of HTML, CSS and JavaScript, as well as people with knowledge of the old Google Maps API that needs help to easily transfer to the new API. And, this book is for anyone interested in learning how to integrate Google Maps on their web page. Table of Contents Introducing the Google Maps API Transferring from Version 2 to 3 Creating Your First Map Taking the Map Further with MapOptions X Marks the Spot Marker Icons InfoWindow Tips and Tricks Creating Polylines and Polygons Dealing with Massive Numbers of Markers Location, Location, Location

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Beginning Hibernate (Expert's Voice in Java Technology)
Authors:

Jeff Linwood

Publisher:

Apress

Publication Date:

Not available

ISBN:

1430228504

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Beginning Hibernate, Second Edition is ideal if you’re experienced in Java with databases (the traditional, or “connected,” approach), but new to... open-source, lightweight Hibernate—the de facto object-relational mapping and database-oriented application development framework. This book packs in information about the release of the Hibernate 3.5 persistence layer and provides a clear introduction to the current standard for object-relational persistence in Java. And since the book keeps its focus on Hibernate without wasting time on nonessential third-party tools, you’ll be able to immediately start building transaction-based engines and applications. Experienced authors Dave Minter and Jeff Linwood provide more in-depth examples than any other book for Hibernate beginners. The authors also present material in a lively, example-based manner—not a dry, theoretical, hard-to-read fashion. What you’ll learn How to build enterprise Java-based transaction-type applications that access complex data with Hibernate, including Software as a Service (SaaS) How to work with Hibernate 3.5 Where to integrate into the persistence lifecycle, including cloud application implications How to map using annotations, Hibernate XML files, and more How to search and query with the new version of Hibernate When to integrate with Spring, Grails, and more Who this book is for This book is for Java developers who want to learn about Hibernate. Table of Contents An Introduction to Hibernate Integrating and Configuring Hibernate Building a Simple Application  The Persistence Life Cycle  An Overview of Mapping  Mapping with Annotations  Creating Mappings with Hibernate XML Files  Using the Session  Searches and Queries  Advanced Queries Using Criteria Filtering the Results of Searches  Case Study — Using Hibernate with an Existing Database

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Beginning HTML with CSS and XHTML: Modern Guide and Reference...
Authors:

Craig Cook

Publisher:

Apress

Publication Date:

Not available

ISBN:

1590597478

Average Rating:
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If you want to get into developing web sites, the most important thing you need is a solid understanding of Hypertext Markup Language, or HTML—the... language that the majority of web site content is written in. Beginning HTML with CSS and XHTML: Modern Guide and Reference incorporates practical examples that will show you how to structure your data correctly using (X)HTML, along with styling and layout basics using Cascading Style Sheets (CSS). Youll also learn how to add dynamic behavior to your data using the JavaScript™ language. This book is forward-thinking because all the featured code and techniques are standards-compliant and demonstrate best practices—so you won't waste time on outdated, bad techniques. Your web pages will work properly in most web browsers and be accessible to web users with disabilities, easily locatable with popular search engines, and compact in file size. Even if you already know HTML and CSS basics, this book will still be useful to you. It features comprehensive reference tables at the back, so you can look up all of the troublesome attributes, codes, and properties quickly and easily. Bruce Lawson and Gez Lemon acted as technical reviewers of Beginning HTML with CSS and XHTML. Bruce and Gez are active members of the Web Standards Project's Accessibility Task Force, and have helped ensure that the book follows guidelines and best practices.

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Beginning HTML, XHTML, CSS, and JavaScript (Wrox Programmer to...
Authors:

Jon Duckett

Publisher:

Wrox

Publication Date:

Not available

ISBN:

0470540702

Average Rating:
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An indispensable introductory guide to creating web pages using the most up-to-date standardsThis beginner guide shows you how to use XHTML, CSS, and... JavaScript to create compelling Web sites. While learning these technologies, you will discover coding practices such as writing code that works on multiple browsers including mobile devices, how to use AJAX frameworks to add interactivity to your pages, and how to ensure your pages meet accessible requirements.Packed with real-world examples, the book not only teaches you how to write Web sites using XHTML, CSS and JavaScript, but it also teaches you design principles that help you create attractive web sites and practical advice on how to make web pages more usable. In addition, special checklists and appendices review key topics and provide helpful references that re-enforce the basics you've learned.Serves as an ideal beginners guide to writing web pages using XHTMLExplains how to use CSS to make pages more appealing and add interactivity to pages using JavaScript and AJAX frameworksShare advice on design principles and how to make pages more attractive and offers practical help with usability and accessibilityFeatures checklists and appendices that review key topicsThis introductory guide is essential reading for getting started with using XHTML, CSS and JavaScript to create exciting and compelling Web sites.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Beginning Indonesian Through Self-Instruction, Book 2 [Lessons 1 - 15]
Authors:

John U. Wolff

Publisher:

Southeast Asia Program Publications

Publication Date:

Not available

ISBN:

0877275300

Average Rating:
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The second volume of a three-volume complete curriculum for learning Indonesian at the beginning and intermediate levels. Includes an extensive... Indonesian-English glossary (over 2,600 words) and a complete answer key. Additionally, every exercise in the series is included on a DVD, available separately. For more information about ordering the DVD, contact SEAP at SEAP-Pubs@cornell.edu.

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