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1256715530
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Wei-Meng Lee
Wrox
Not available
0470918020
The ideal starting point for creating apps using iOS 4Written by an experienced Apple developer and trainer, this full-color reference serves as an... ideal jumping point for creating applications for Apple’s iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book walks you through the various core aspects of iPhone and iPad development. You’ll learn how to take advantage of the tools provided by XCode and you’ll benefit from a solid introduction to Objective-C, which allows you to have a smooth transition to iPhone development from another platform. Offers a solid foundation for creating applications for Apple’s iOS 4Covers all the new features of iOS 4 and provides a new applications template for developing iPad and iPhone appsAddresses the new PopoverView for iPad appsShows how to develop background applications, which is one of the new features in iOS 4Beginning iOS 4 Application Development is your ultimate resource for creating applications for Apple's iOS 4.
David Mark
Apress
Not available
1430236051
The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive... guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style What you’ll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Best practices for optimizing your code and delivering great user experiences How to create “universal” apps for both the iPhone and iPad What is data persistence and why is it important Get started with building cool, crisp User Interfaces What and how to use Table Views How to do graphics with Quartz and OpenGL ES What geo app development features the new iOS 5 brings to the iPhone 4S How to get your app in iCloud And much much more... Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad! For the latest sourcecode, please head to www.iphonedevbook.com. Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views iPad Considerations Application Settings and User Defaults Basic Data Persistence Get Your App in the iCloud Grand Central Dispatch, Background Processing, and You Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Gyro and Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?
Patrick Alessi
Wrox
Not available
1118107322
Get in the game and start building games for the iPhone or iPad!Whether you only have a little experience with iOS programming or even none at all, this... accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPadRequires no previous experience with building a game for the iOS platformDetails how iOS games require different considerations than other applicationsAddresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core AudioIf you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
David Mark
Apress
Not available
1430224592
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If... so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK What you’ll learn Everything you need to know to develop your own best-selling iPhone apps Best practices for optimizing your code and delivering great user experiences Who this book is forAnyone who wants to start developing for iPhone and iPod touch What's changed from the first edition of Beginning iPhone Development All code samples have been updated to follow current Apple coding conventions The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application All the table view-related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell. All known errata have been corrected All projects have been rebuilt from scratch using the SDK 3.0 templates Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views Application Settings and User Defaults Basic Data Persistence Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?
David Mark
Apress
Not available
143023024X
Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material... completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers Written in an accessible, easy-to-follow style Full of useful tips and techniques to help you become an iOS pro NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available. What you’ll learn Everything you need to know to develop your own best-selling iPhone and iPad apps Best practices for optimizing your code and delivering great user experiences How to create “universal” apps for both iPhone and iPad Who this book is for Anyone who wants to start developing for iPhone, iPad, and iPod touch. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views iPad Considerations Application Settings and User Defaults Basic Data Persistence Grand Central Dispatch, Background Processing, and You Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Gyro and Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?
Chris Apers
Apress
Not available
1430230452
This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you... want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit’s support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. The market for web apps for the iPhone and iPad is expanding rapidly. You’ll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point. What you’ll learn How to take your existing web skills and deploy them on iPad and iPhone User interface design basics for both the smaller iPhone screen and the larger iPad display The keys to web app development built into HTML5, WebKit, and Mobile Safari How to support mobile-media with iPhone- and iPad-specific features How to take advantage of advanced features of CSS3 for graphics How to address Apple’s touch screen interface and interact with Cocoa touch APIs Who this book is for This book is for web designers and developers who want to use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users. Table of Contents Development Tools Development Environment Introducing Developer and Debugging Tools The Anatomy of a Web Application User Experience and Interface Guidelines Interesting CSS Features for Your Web Application User Interface Bitmap and Vector Graphics and Downloadable Fonts with Canvas and SVG Embedding Audio and Video Content in Your Web Application Handling Transformations, Animations, and Special Effects with CSS An Object-Oriented JavaScript Programming Primer Cross-Document Communication Ajax and Dynamic Content Using Touch and Gesture Events Location-Aware Web Applications A Better Handling of Client-Side Data Storage
Sing Li
Apress
Not available
1590594797
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an... experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.
Kevin Mukhar
Apress
Not available
1590594703
Sun’s new lightweight Java Enterprise Edition (EE) 5 is an extremely powerful platform for developing enterprise-level Java-based applications,... primarily for the server. This book shows you how to harness that power, examining how the pieces of the new Java EE 5 platform fit together, including the redesigned annotations-driven EJB 3 spec as well as JavaServer Faces (JSF), integrated into the platform for the first time. Hands-on tutorials are also included, along with clear explanations and working code examples. You will grow to take the next step—from writing client-side desktop applications to writing enterprise applications. You will also learn how to use the individual APIs and tools in the Java EE 5 platform, and how to merge these to create your own enterprise applications.
Paul Wilton
Wrox
Not available
0470525932
The perennial bestseller returns with new details for using the latest tools and techniques available with JavaScriptJavaScript is the definitive... language for making the Web a dynamic, rich, interactive medium. This guide to JavaScript builds on the success of previous editions and introduces you to many new advances in JavaScript development. The reorganization of the chapters helps streamline your learning process while new examples provide you with updated JavaScript programming techniques.You'll get all-new coverage of Ajax for remote scripting, JavaScript frameworks, JavaScript and XML, and the latest features in modern Web browsers. Plus, all the featured code has been updated to ensure compliance with the most recent popular Web browsers.Introduces you to the latest capabilities of JavaScript, the definitive language for developing dynamic, rich, interactive Web sitesFeatures new coverage of data types and variables, JavaScript and XML, Ajax for remote scripting, and popular JavaScript frameworksOffers updated code that ensures compliance with the most popular Web browsersIncludes improved examples on the most up-to-date JavaScript programming techniquesContinuing in the superlative tradition of the first three editions, Beginning JavaScript, Fourth Edition, gets you up to speed on all the new advances in JavaScript development.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Dan Rahmel
Apress
Not available
1430216425
Joomla! is one of the most searched–for and hired–for open source content management systems in the world. Since 2007, the combination of Joomla!... and Dan Rahmel’s bestselling Beginning Joomla!, From Novice to Professional have made it so that all you have to do is read a single book to learn how to build sites that take community–authored content and turn it instantly into published web pages with features like rich templating, content management, forums, photo management, and article commenting. Now revised and updated for Joomla! 1.5, this second edition “job–in–a–book” provides the solid core of know–how that you’ll need to get the most out of your Joomla! deployment, written to fully exploit the features of latest version of Joomla! More than just a simple “build a toy web site” guide, Beginning Joomla!, Second Edition will give you a wealth of life–saving tips, tricks, tools, and fixes that experienced Joomla! developers use to build powerful, popular web sites while avoiding major headaches. This book covers How to use add and create extensions Access management and how documents, photos, and other content are managed in Joomla! 1.5 E–commerce integration and search engine optimization Dan Rahmel explores the updates to Joomla! 1.5 that you’ll need if you already use Joomla! and explains, using the latest terms, how to build a web site from scratch if you don’t already use Joomla! An update to the best–selling Joomla! title on the market, this is the Joomla! book to get. What you’ll learn The best way to set up a Joomla! installation and web server Creating a Joomla! site, from idea to execution The latest features of Joomla! and how to leverage them Who this book is for This book is for current and prospective web developers interested in using the Joomla! content management system, as well as for any web user seeking to learn how to self–publish for a community.
Neil Matthew
Wrox
Not available
0470147628
Beginning Linux Programming, Fourth Edition continues its unique approach to teaching UNIX programming in a simple and structured way on the Linux... platform. Through the use of detailed and realistic examples, students learn by doing, and are able to move from being a Linux beginner to creating custom applications in Linux. The book introduces fundamental concepts beginning with the basics of writing Unix programs in C, and including material on basic system calls, file I/O, interprocess communication (for getting programs to work together), and shell programming. Parallel to this, the book introduces the toolkits and libraries for working with user interfaces, from simpler terminal mode applications to X and GTK+ for graphical user interfaces. Advanced topics are covered in detail such as processes, pipes, semaphores, socket programming, using MySQL, writing applications for the GNOME or the KDE desktop, writing device drivers, POSIX Threads, and kernel programming for the latest Linux Kernel.
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