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DIGITAL COURSEPACK FOR MOB 4510-01 CUST
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DIGITAL COURSEPACK FOR MOB 7513
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DIGITAL COURSEPACK FOR MOB 9545
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DIGITAL COURSEPACK FOR OEM
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Digital- C++ Primer Plus
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Digital- C++ Programming From Problem Analysis To
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Digital Crime and Digital Terrorism, 2nd Edition
Authors:

Robert W. Taylor

Publisher:

Prentice Hall

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ISBN:

0137008775

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Digital Crime and Digital Terrorism, Second Edition, is written for students and practitioners with a beginning interest in studying crimes and... terrorist acts committed using digital technology.  This user-friendly book offers a conversational writing style that distills complex technical concepts and issues to make them accessible to even the most technologically challenged reader.  Issues addressed in the book include descriptions of the types of crimes and terrorist acts committed using computer technology, theories addressing hackers and other types of digital criminals, an overview of the legal strategies and tactics targeting this type of crime, and in-depth coverage of investigating and researching digital crime and digital terrorism.  Some new features to this edition include:  Added significant material relating to the use of electronic communication and the Internet by terrorist groups, both domestically and internationally. New discussion on the extent of viruses and malicious code attacks, with updated information regarding attack trends, vulnerability trends, malicious code trends, and span trends. New discussion of Cyberbullying, Cyberstalking, and Prostitution and the Sex Trade.

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Digital- Crime And The American Dream
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Digital- Criminological Theory
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Digital- Critical Issues In Global Health
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Digital Crossroads: American Telecommunications Policy in the...
Authors:

Jonathan E. Nuechterlein

Publisher:

The MIT Press

Publication Date:

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ISBN:

026264066X

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Telecommunications policy profoundly affects the economy and our everyday lives. Yet accounts of important telecommunications issues tend to be either... superficial (and inaccurate) or mired in jargon and technical esoterica. In Digital Crossroads, Jonathan Nuechterlein and Philip Weiser offer a clear, balanced, and accessible analysis of competition policy issues in the telecommunications industry. After giving a big picture overview of the field, they present sharply reasoned analyses of the major technological, economic, and legal developments confronting communications policymakers in the twenty-first century.Since the passage of the Telecommunications Act of 1996, when Congress fundamentally reoriented the existing regulatory scheme, no book has cogently explained the intricacies of telecommunications competition policy in the Internet age for general readers, students, and practitioners alike. Digital Crossroads meets this need, focusing on the regulatory dimensions of competition in wireline and wireless telephone service; competition among rival platforms for broadband Internet service and video distribution; and the Internet's transformation of every aspect of the telecommunications industry, particularly through the emergence of "voice over Internet protocol" (VoIP). The authors explain not just the complicated legal issues governing the industry, but also the rapidly changing technological and economic context in which these issues arise. The book includes extensive endnotes and tables that cover relevant court decisions, FCC orders, and academic commentaries; a glossary of acronyms; a statutory addendum containing the most important provisions of federal telecommunications law; and two appendixes with information on more specialized topics. Supplementary materials for students are available at http://spot.colorado.edu/~weiserpj.

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Digital Culture
Authors:

Charlie Gere

Publisher:

Reaktion Books

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Not available

ISBN:

1861893884

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From our bank accounts to supermarket checkouts to the movies we watch, strings of ones and zeroes suffuse our world. Digital technology has defined... modern society in numerous ways, and the vibrant digital culture that has now resulted is the subject of Charlie Gere’s engaging volume.In this revised and expanded second edition, taking account of new developments such as Facebook and the iPhone, Charlie Gere charts in detail the history of digital culture, as marked by responses to digital technology in art, music, design, film, literature and other areas. After tracing the historical development of digital culture, Gere argues that it is actually neither radically new nor technologically driven: digital culture has its roots in the eighteenth century and the digital mediascape we swim in today was originally inspired by informational needs arising from industrial capitalism, contemporary warfare and counter-cultural experimentation, among other social changes.A timely and cutting-edge investigation of our contemporary social infrastructures, Digital Culture is essential reading for all those concerned about the ever-changing future of our Digital Age. “This is an excellent book. It gives an almost complete overview of the main trends and view of what is generally called digital culture through the whole post-war period, as well as a thorough exposition of the history of the computer and its predecessors and the origins of the modern division of labor.”—Journal of Visual Culture 

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Digital Culture, Play, and Identity: A World of Warcraft® Reader
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Publisher:

The MIT Press

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ISBN:

0262516691

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World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active... subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds. The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design--as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted. The contributors examine the ways that gameworlds reflect the real world--exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character--both players' identification with their characters and the game's culture of naming characters. The varied perspectives of the contributors--who come from such fields as game studies, textual analysis, gender studies, and postcolonial studies--reflect the breadth and vitality of current interest in MMOGs.Hilde G. Corneliussen and Jill Walker Rettberg are both Associate Professors of Humanistic Informatics at the University of Bergen, Norway.

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Digital Culture: Understanding New Media
Authors:

Glen Creeber

Publisher:

Open University Press

Publication Date:

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ISBN:

0335221971

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Everything you need to know about new media in one accessible, easy to navigate volume! From Facebook to the iPhone, from YouTube to Wikipedia,... from Grand Theft Auto to Second Life - this book explores new media’s most important issues and debates in an accessible and engaging text for newcomers to the field. With technological change continuing to unfold at an incredible rate, Digital Cultures rounds-up major events in the media’s recent past to help develop a clear understanding of the theoretical and practical debates that surround this emerging discipline. It addresses issues such as: What is new media? How is new media changing our lives? Is new media having a positive or negative effect on culture and human communication? Each chapter contains case studies which provide an interesting and lively balance between the well-trodden and the newly emerging themes in the field. Topics covered include digital television, digital cinema, gaming, digital democracy, mobile phones, the World Wide Web, digital news, online social networking, music and multimedia, virtual communities and the digital divide. Digital Cultures is an essential introductory guide for all media and communication studies students, as well as those with a general interest in new media and its impact on the world around us.

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Digital Curation: A How-To-Do-It Manual (How-To-Do-It Manuals...
Authors:

Ross Harvey

Publisher:

Neal-Schuman Publishers, Inc.

Publication Date:

Not available

ISBN:

1555706940

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International authority Ross Harvey's new How-To-Do It-Manual is the first one-stop resource in digital curation, and guides readers to understand and... make the best use of the wide-ranging combinations of strategies, technological approaches, and activities that apply to this rapidly-emerging field. Any information professional who appraises, selects, organizes, or maintains digital resources acts as a digital curator. Whether you are a librarian, archivist, or records manager, you will find useful concepts here for professional setting. Harvey offers an in-depth, start-to-finish explanation of the digital curation process, and clarifies each step in the Digital Curation Centre's (DCC) lifecycle model, including: Create or Receive; Appraise & Select; Ingest; Preservation Action; Store; Access, Use, and Reuse; and Transform. You will learn best practices for improving data access, quality, and protection, and find time-saving tools such as an extensive directory of online resources, tutorials and further references in the area. Book buyers receive exclusive access to a password-protected companion website that offers electronic, customizable versions of planning forms, checklists, and more. This book's essential techniques and expert advice are crucial to ensuring that today's digital resources will be available to and useable by future generations.

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