Book Image
Game Development Essentials: Game Audio Development
Authors:

Aaron Marks Aaron Marks

Publisher:

Delmar Cengage Learning

Publication Date:

Not available

ISBN:

1428318062

Average Rating:
Not available

Create game audio from the ground up with this comprehensive, multi-faceted resource designed for industry beginners and professionals alike! Game audio... makes up one-third of the overall game experience: an experience that is part of the larger, multi-billion dollar video gaming industry. Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances. It begins by providing readers with a solid background and history of the discipline, and then progresses into equipment, techniques, skills, and coordinating these factors to produce effective audio that will enhance the gaming experience. The book concludes with a forecast for the future of game audio.

Book Image
Game Development Essentials: Gameplay Mechanics
Authors:

Troy Dunniway

Publisher:

Delmar Cengage Learning

Publication Date:

Not available

ISBN:

1418052698

Average Rating:
Not available

This book will introduce both aspiring and professional designers to the exciting and fast-paced world of gameplay system design. Designing successful... next-generation console games has become an increasingly complicated business as gamers are demanding more features and more complexity in the games that they play. More than ever, game designers are faced with the challenge of balancing consumer expectations with strict marketing requirements, schedule deadlines and budget limitations. With a hands-on, practical approach, Game Development Essentials: Gameplay Mechanics will teach readers how to approach game design in an efficient way that will meet the objectives of the target audience, as well as the businesses that fund their development, by approaching game design as an interaction of various systems, instead of individual, unique but unrelated features. With an end goal of creating exciting, dynamic, and engaging games, this book will help readers navigate the options and make intelligent choices in their game design.

Book Image
Game Development Essentials: Game Story & Character Development
Authors:

Marianne Krawczyk

Publisher:

Delmar Cengage Learning

Publication Date:

Not available

ISBN:

1401878857

Average Rating:
Not available

Game Story & Character Development-the newest installment in Cengage Learning's acclaimed Game Development Essentials series-shows how to create... compelling stories and characters specifically for games. The book examines the history of storytelling, traditional and game-specific story structure, and all aspects of character development, including physical, psychological, sociological, and verbal. Filled with commentary from game industry professionals-and featuring a companion CD containing game story documentation and demos-Game Story & Character Development is an essential guide for game designers, writers, students, and professionals.

Book Image
Game Development with Unity
Authors:

Michelle Menard

Publisher:

Course Technology PTR

Publication Date:

Not available

ISBN:

1435456580

Average Rating:
Not available

GAME DEVELOPMENT WITH UNITY shows you how to use the Unity game engine, a multiplatform engine and editor in one, to build games that can be played on... just about any platform available, from the web to the Wii and even on smartphones. Unity's simple interface, friendly development environment, and wide-ranging support of all popular gaming platforms make it perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine. Throughout the book you'll learn all the important interface commands, how to set up and organize your project, and all the basics of getting a 3D game up and running, from character importation to scripting to audio. Basic game and level design theory are taught in tandem with specific skills so you can build your game development skill set. The book is divided into five parts, with each chapter within a part covering a single concept, and new concepts are taught using step-by-step tutorials and questions, as well as through a comprehensive game project built throughout the book. GAME DEVELOPMENT WITH UNITY covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it, and provides you with all the information you need to create your own games using Unity.

Book Image
Game Engine Architecture
Authors:

Jason Gregory

Publisher:

A K Peters

Publication Date:

Not available

ISBN:

1568814135

Average Rating:
Not available

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing... together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Book Image
Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan...
Authors:

Steve Swink

Publisher:

Morgan Kaufmann

Publication Date:

Not available

ISBN:

0123743281

Average Rating:
Not available

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building... blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described. *Demystifies this crucial, fundamental, and unexplored aspect of game design with case studies and fully interactive examples*Interviews with industry luminaries and in-depth examination of many classic games from a fresh angle*Website includes a fully playable interactive playset with ready-made tools for game designers

Book Image
GAME KEY 2 HT MODULES
Authors:

Not Available

Publisher:

Not available

Publication Date:

Not available

ISBN:

Not available

Average Rating:
Not available
Book Image
Game Management
Authors:

Aldo Leopold

Publisher:

University of Wisconsin Press

Publication Date:

Not available

ISBN:

0299107744

Average Rating:
Not available

With this book, published more than a half-century ago, Aldo Leopold created the discipline of wildlife management. Although A Sand Country Almanac is... doubtless Leopold’s most popular book, Game Management may well be his most important. In this book he revolutionized the field of conservation.

Book Image
GAME OF PIG UNIT BOOK
Authors:

Not Available

Publisher:

Not available

Publication Date:

Not available

ISBN:

Not available

Average Rating:
Not available
Book Image
Game Of Politics 2012-2013
Authors:

Not Available

Publisher:

Not available

Publication Date:

Not available

ISBN:

1199240370

Average Rating:
Not available
Book Image
Game of Shadows: Barry Bonds, BALCO, and the Steroids Scandal that...
Authors:

Mark Fainaru-Wada

Publisher:

Gotham

Publication Date:

Not available

ISBN:

1592402682

Average Rating:
Not available

In the summer of 1998 two of baseball leading sluggers, Mark McGwire and Sammy Sosa, embarked on a race to break Babe Ruth’s single season home run... record. The nation was transfixed as Sosa went on to hit 66 home runs, and McGwire 70. Three years later, San Francisco Giants All-Star Barry Bonds surpassed McGwire by 3 home runs in the midst of what was perhaps the greatest offensive display in baseball history. Over the next three seasons, as Bonds regularly launched mammoth shots into the San Francisco Bay, baseball players across the country were hitting home runs at unprecedented rates. For years there had been rumors that perhaps some of these players owed their success to steroids. But crowd pleasing homers were big business, and sportswriters, fans, and officials alike simply turned a blind eye. Then, in December of 2004, after more than a year of investigation, San Francisco Chronicle reporters Mark Fainaru-Wada and Lance Williams broke the story that in a federal investigation of a nutritional supplement company called BALCO, Yankees slugger Jason Giambi had admitted taking steroids. Barry Bonds was also implicated. Immediately the issue of steroids became front page news. The revelations led to Congressional hearings on baseball’s drug problems and continued to drive the effort to purge the U.S. Olympic movement of drug cheats. Now Fainaru-Wada and Williams expose for the first time the secrets of the BALCO investigation that has turned the sports world upside down. Game of Shadows: Barry Bonds, BALCO, and the Steroid Scandal That Rocked Professional by award- winning investigative journalists Mark Fainaru-Wada and Lance Williams, is a riveting narrative about the biggest doping scandal in the history of sports, and how baseball’s home run king, Barry Bonds of the San Francisco Giants, came to use steroids. Drawing on more than two years of reporting, including interviews with hundreds of people, and exclusive access to secret grand jury testimony, confidential documents, audio recordings, and more, the authors provide, for the first time, a definitive account of the shocking steroids scandal that made headlines across the country. The book traces the career of Victor Conte, founder of the BALCO laboratory, an egomaniacal former rock musician and self-proclaimed nutritionist, who set out to corrupt sports by providing athletes with “designer” steroids that would be undetectable on “state-of-the-art” doping tests. Conte gave the undetectable drugs to 28 of the world’s greatest athletes—Olympians, NFL players and baseball stars, Bonds chief among them. A separate narrative thread details the steroids use of Bonds, an immensely talented, moody player who turned to performance-enhancing drugs after Mark McGwire of the St. Louis Cardinals set a new home run record in 1998. Through his personal trainer, Bonds gained access to BALCO drugs. All of the great athletes who visited BALCO benefited tremendously—Bonds broke McGwire’s record—but many had their careers disrupted after federal investigators raided BALCO and indicted Conte. The authors trace the course of the probe, and the baffling decision of federal prosecutors to protect the elite athletes who were involved. Highlights of Game of Shadows include: Barry Bonds A look at how Bonds was driven to use performance-enhancing drugs in part by jealousy over Mark McGwire’s record-breaking 1998 season. It was shortly thereafter that Bonds—who had never used anything more performance enhancing than a protein shake from the health food store—first began using steroids. How Bonds’s weight trainer, steroid dealer Greg Anderson, arranged to meet Victor Conte before the 2001 baseball season with...

Book Image
Game On: How the Pressure to Win at All Costs Endangers Youth...
Authors:

Tom Farrey

Publisher:

ESPN

Publication Date:

Not available

ISBN:

1933060697

Average Rating:
Not available

Played by more than thirty million boys and girls across the country, youth sports have turned from a casual activity for kids into a fanatical... force–an intense, expensive, elitist rite of passage driven by the needs of impatient (if often well-meaning) adults. In Game On, award-winning ESPN reporter Tom Farrey explores the causes and consequences of our obsession with early success in sports. The effort to sort the strong from the weak at ever-younger ages, Farrey argues, pushes too many children to the sidelines–and ultimately undermines the quality of U.S. national teams. We’ve conscripted our kids into a sports arms race in which individual performance trumps participation and personal growth. To counter the effects of a win-at-all-costs culture, Farrey suggests measures that can help parents–and communities–get children off the couch without running them into the ground.Much as Fast Food Nation challenged our eating habits and Outliers encouraged us to think in new ways about high achievers, Game On will change the way we look at the critically important games that American kids play.

Book Image
Game On: The All-American Race to Make Champions of Our Children
Authors:

Tom Farrey

Publisher:

ESPN

Publication Date:

Not available

ISBN:

1933060468

Average Rating:
Not available

A first-of-its-kind investigative book on the least examined and most important topic in sports today. Youth sports isn't just orange slices and... all-star trophies anymore. It's 14-year-olds who enter high school with a decade of football experience, 9-year-olds competing for national baseball championships, 5-year-old golfers who shoot par, and toddlers made from sperm donated (for a fee) by elite college athletes. It's a year-round "travel team" in every community--and parents who fear that not making the cut in grade school will cost their kid the chance to play in high school. In short, a landscape in which performance often matters more than participation, all the way down to peewee basketball.Much as Fast Food Nation challenged our eating habits and Silent Spring rewired how we think about the environment, Tom Farrey's Game On will forever change the way we look at this desperate culture besotted by the example of Tiger Woods. An Emmy award-winning reporter, Farrey examines the lives of child athletes and the consequences of sorting the strong from the weak at ever earlier ages: fewer active kids, testier sidelines, rising obesity rates, and U.S. national teams that rarely win world titles.He dives into the world of these games that are played by more than 30 million boys and girls, and along the way uncovers some surprising truths. When the very best athletes enter organized play. The best approach to coaching them. And the powerful influence of wealth and genetics. Farrey has written a surprising, alarming, thoughtful, and ultimately empowering book for anyone who wants the best for the newest generation of Americans, as athletes and citizens.

Book Image
Game Physics Engine Development
Authors:

Ian Millington

Publisher:

Morgan Kaufmann

Publication Date:

Not available

ISBN:

012369471X

Average Rating:
Not available

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics... engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics. * Uses only high school algebra* Shows how to build a complete system based on professional principles* CD-ROM with C++ source code for a full commercial-quality physics engine

Book Image
Game Physics Engine Development, Second Edition: How to Build a...
Authors:

Ian Millington

Publisher:

Morgan Kaufmann

Publication Date:

Not available

ISBN:

0123819768

Average Rating:
Not available

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of... physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects.  There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. --A truly accessible text that allows even novice programmers to create powerful physics engines for their games. --Covers particle effects, flight simulation, car pysics, crates, destructible objects, cloth and ragdolls, and more. --Supports each new concept with diagrams, code, end-of-chapter exercises and resources. --This edition includes completely NEW material on: collision detection, 2D physics, casual game physics for Flash games. --Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development.

'
student Image